Grand Theft Auto V has now shipped a whopping 60 million copies, up from 54 million, Take-Two Interactive announced today as part of its latest earnings report.
GTA V was initially released in September 2013 on Xbox 360 and PlayStation 3 before launching later for Xbox One, PlayStation 4, and PC. The game continues to sell well, as it came in at the No. 5 spot for all of 2015 in the United States, according to a NPD's report last month.
The
game may have reached a new shipment milestone, but it was not enough
to help get Take-Two into the black. For the quarter ended December 31,
total revenue was $486.8 million, compared to $954 million during the
same period last year.
Take-Two
said this downturn in revenue was partially attributable to a difficult
comparison to last year, which benefited from the launches of GTA V for
PS4 and Xbox One, Borderlands: The Pre-Sequel, and Civilization: Beyond Earth.
Net
income was also down for the quarter, hitting $99.7 million, compared
to $211.6 million during the same period a year ago. Take-Two notes,
however, that these results are better than expected.
The
biggest contributors to Take-Two's bottom line during the quarter were
GTA V and revenue from the game's multiplayer mode, GTA Online, which
offers a variety of microtransactions. Other games called out in the
report today as being meaningful revenue contributors include NBA 2K16, WWE 2K16, and the Borderlands series overall.
Revenue
from digitally delivered content was $213.6 million, making up 44
percent of Take-Two's total revenue. Franchises that boosted digitally
delivered revenue for Take-Two included GTA, NBA 2K, WWE 2K, and
Civilization.
Another
bright spot for Take-Two during the period was what it calls "recurrent
consumer spending," which includes virtual currency and DLC. This
category grew 45 percent year-over-year and made up 54 percent of
Take-Two total net revenue from digitally delivered content. Overall,
net revenue from digitally delivered content accounted for 24 percent of
Take-Two's total net revenue.
Catalog sales during the quarter made up $235.3 million, with the GTA and Borderlands franchises leading the way.
"During
the holiday season, Take-Two enjoyed immense consumer demand for its
recent releases and catalog, enabling the company to deliver another
quarter of strong revenue, Non-GAAP earnings and cash flow," Take-Two
CEO Strauss Zelnick said in a statement.
Looking
ahead, as a result of today's better-than-expected results, Take-Two
has boosted its earnings projections for the upcoming quarter and full
year. The company now expects revenue its its fourth quarter to be
$260-$310 million, with full-year revenue expected to be $1.48-$1.53
billion.
Take-Two is currently holding an earnings call to discuss these results and answer questions. Check back later for more.